Monday, 27 May 2013

Summary

For this university project I had to design a casual video game, so I came up with the idea of a game for iOS (iPad 3+) that contained a mix of adventure with the hidden object genre. I chose to set the game about Buffalo Bill and titled it Old West With Buffalo Bill, a title that could be reused for a sequel such as Old West With General Custer.

I first off made wireframes and personas. Next I made pixel perfect mockups (to the iPad 3 screen size) and turned those mockups into wire-thumbs. From the beginning I started working on a design document which I updated throughout.

The only difficulty I had was with the sizing of the mockups, as I made them to a different size then tried to change them to the iPad 3's retina screen size. So next time I would use a different peace of software that is more flexible in that department. I would also next time make a greater quantity of wireframes and mockups etc.

Thursday, 23 May 2013

The Design Document

Throughout this project I was working on it's design document, which covers many aspects of the game such as a pitch, the concept of it, it's story and what technology it will use.

http://www.mediafire.com/download/118i8j8hf6lhqul/BuffaloBill2Ddesigndocument.pdf

Even though next time I would write more in it and make it more in depth I feel this part of the project went the best.